Backend and web delivery
Production work across services, internal applications, and product-facing tooling.
Senior full-stack engineer with low-level strengths
Backend platforms · Internal products · Infrastructure automation · Systems performance
I build production software across backend services, internal web applications, automation, and performance-oriented systems work. My background combines full-stack product delivery with infrastructure ownership, security-conscious operations, and hands-on work in compute, graphics, and low-level software.

Capabilities
Backend and web delivery
Production work across services, internal applications, and product-facing tooling.
Infrastructure and operations
Hybrid environments, automation, and reliability-focused operational ownership.
Systems and performance
Low-level implementation, validation tooling, and performance-minded engineering.
Compute and graphics
Hands-on work with graphics APIs, GPU tooling, and performance-sensitive software.
Broad range is only useful if it turns into shipped systems, stable operations, and concrete outcomes.
Built .NET Core, SQL, and React-based tools for user access auditing, network device management, and internal operations.
Operated hybrid Azure and on-prem environments while automating deployment and operational workflows under ISO 27001-aligned controls.
Designed deterministic validation tooling, concurrency-aware services, and low-level software where reliability, observability, and repeatability matter.
Worked across C, C++, OpenGL, Vulkan, CUDA, and HIP on projects involving GPU portability, visualization, and performance-sensitive computation.
Career snapshot
My background spans backend services, internal web applications, Linux-first automation, and production infrastructure, with additional depth in systems programming, graphics, and GPU-oriented work. That mix lets me move between product delivery, platform needs, and performance-sensitive engineering without treating them as separate careers.
At a glance
Breadth across the stack
What teams get
Featured projects
Recent projects spanning validation tooling, compute, backend systems, and practical engineering execution.
View allC++23 engine with SDL3, Vulkan 1.3, and a modular gameplay library.
A deterministic C11 engine-control validation simulator engineered with industrial software discipline and CI workflows that mirror key concepts of hardware-in-the-loop (HIL) validation.
Technical writing
Writing on systems engineering, software architecture, and lessons that come from building and operating real systems.
View allA rigorous C benchmark comparing shared memory, Unix Domain Socket (UDS) stream, and UDS datagram for latency and throughput across embedded-relevant payload sizes.
Full spoiler deep dive of my native HIP solution: kernel structure, symmetry math, LDS design, mmap I/O, tuning workflow, and correctness checks.