I build test systems for marine engine control.
My own projects are mostly C, C++ and Go: graphics, GPU compute, and small services.
- Latest project
- My Game Engine
Selected work
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My Game Engine
C++23 engine with SDL3, Vulkan 1.3, and a modular gameplay library.
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Engine Control Validation & HIL-Style Test Rig Simulator
A deterministic C11 engine-control simulator with a CI pipeline modeled on hardware-in-the-loop validation practice.
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Dialtone
A Linux-first realtime chat TUI in Go with application-layer encrypted channel messaging and optional WebRTC voice.
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Writing
All posts →21 Aug 2026
CUDA Deep Dive: 10B Galaxy Pairs on an RTX 5080
A Blackwell port of the galaxy-correlation solver, rebuilt as an ablation ladder: six binaries, one optimization apart. Two did not work.
3 Jul 2026
The Real Full Stack: From Maxwell to the Browser
Full stack doesn't start at the backend. It starts at Ohm's law: hardware design, HIL testing, firmware, buses - and only then the web.
28 Jun 2026
Pico Engine: a minimal C game engine behind a fishing game
A small 2D/3D game engine in C with a Vulkan renderer and SDL3 platform layer, plus Kalastaja, the fishing game I am building on top of it.