Victor Anderssén
Senior Full-Stack Software Engineer with Systems Depth
I build production software across backend services, internal web applications, automation, and performance-oriented systems work. My background combines full-stack product delivery with infrastructure ownership, security-conscious operations, and hands-on work in compute, graphics, and low-level software.
Selected work
C++23 engine with SDL3, Vulkan 1.3, and a modular gameplay library.
A deterministic C11 engine-control validation simulator engineered with industrial software discipline and CI workflows that mirror key concepts of hardware-in-the-loop (HIL) validation.
A Linux-first realtime chat TUI in Go with application-layer encrypted channel messaging and optional WebRTC voice.
Writing
Full stack doesn't start at the backend. It starts at Ohm's law: hardware design, HIL testing, firmware, buses - and only then the web.
A small 2D/3D game engine in C with a Vulkan renderer and SDL3 platform layer, plus Kalastaja, the fishing game I am building on top of it.
A rigorous C benchmark comparing shared memory, Unix Domain Socket (UDS) stream, and UDS datagram for latency and throughput across embedded-relevant payload sizes.